Top 10k strings from Gallipoli (1986)(CCS).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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9 !"tunnels"
9 !"autoplan"
8 galli .P
4 cp2=cp2-dcp2:
4 ((b+j)/256
4 !"tunnels":
4 !"batscene":
3 tim2=tim2-1
3 m$=" Battle":
3 m$=" Advance":
3 dcp2=dcp2*(1
3 dcp1=dcp1*(1
3 !"autoplan":
2 x````x`````pc
2 p$="attack":
2 p$="advance":
2 nt=ntl+256
2 nb=nbl+256
2 m$="Turkish":
2 m$="Allied":
2 gallid
2 gallic %!I
2 gallia
2 gall
2 f$="Wide shot":
2 f$="Already moved":
2 f$="Already fired":
2 dcp2=cp2*.25
2 dcp2/cp2>.1
2 dcp1=dcp1*1.3
2 dcp1/cp1>.1
2 cp1=cp1-dcp1:
2 btu=t(j)-5
2 btu,turn+3
2 be=a(p2)-10
2 be=a(ne)-10
2 be=a(je)-10
2 X#K#'#%#'!
2 Turkish army =
2 Put YOUR tape in the recorder.
2 Fire to continue
2 Already moved
2 Allied armies =
2 88888888888888888880000000088888888::88888888888888000000000000000022000000000000880000000000000000000000020000000000000000000000044 000002000 000000000 00000 0000000 00000000 00000 0000 0 00 0 0 0 00 0 000 0 0 0 0 00 0 0000 0 0 0
2 8888888888888888800888888:888
2 ,a(oa)-256
2 ))+"W7O1N1B":
2 (a(oa)/256
2 (a(je)/256
2 (/((/(((/////////////(((----((--((((---------(((*****(((--//(((/(////-//////(((((******(*/////////(/(((((///((((((22(((((((//(((((((((((((((((((((008(8(((((((((88888888888(.
2 ''a$(ja);" unit suffers heavy":
2 ''"discovered by ";a$(ja);" unit"
2 #&#L#L#L#L#!"
2 #%#'#%#K#K#
2 "casualties of";:
2 " of ";dcp2;" men":
2 !"victory2":
2 !"victory":
2 !"tunnel2":
2 !"close2":
2 !"battle":
2 !"ataturk":
2 !"advance":
2 unit retreats
2 Strength =
1 ys=ym+ym-top-top
1 ys=yf+yf-top-top
1 yp=(ym-top)*2
1 ym=top+yn/2
1 xs=xm+xm-lft-lft:
1 xs=xf+xf-lft-lft:
1 xp=(xm-lft)*2
1 xm=lft+xn/2
1 wUu]U_u^%P
1 w$=v$+"500W4O4N6F":
1 w$=v$+"2500W7O1N1B":
1 victory2
1 victory
1 v$="TURKS DRIVE ALLIES INTO SEA":
1 v$="M8UX":
1 v$="ALLIES CONTROL DARDANELLES":
1 v$="ALLIES CAPTURE ARMS DEPOT":
1 v$=" HEAVY TURKISH CASUALTIES":
1 v$=" HEAVY ALLIED CASUALTIES ":
1 uz=c(p2)-uz+1
1 uz > c(nz)
1 uUUUD:D:D:D
1 tunnel2
1 tim1= tim1-1
1 sy=g(ar)+4
1 stt=y(eu,3
1 shot=shot-1
1 scenes
1 save
1 s$=s$+"a":
1 s$="gall" +
1 ooa=(ss1-85
1 omg=g(ooa)-4
1 ntt=ntl+256
1 nth=nth+(bu+6
1 nbt=nbl+256
1 nbl=nbl+256
1 n2nAnGnQn[nknafafaf
1 mg=g(am)-4
1 m$="TURKISH"
1 m$="ALLIED":
1 intro 1
1 iaf6c6c<cafafafafafafafafafafafafafafafafUcYcmcNo
1 i i&i,i2i8i>iDiJiPiVi\ipivi|i
1 hafafaf:jNj
1 gallip
1 galli .Pm
1 galli .P^
1 galli .L
1 galli =
1 g$=v$+"60000W0O3N8B":
1 fct=fct+.1
1 fct=fct+.05
1 fct=fct*.9
1 fct=fct*.75
1 f48K version on side A, 128K on side B
1 f(j)=c(ne)-
1 f$="Trenching":
1 f$="Trenched":
1 f$="Too far":
1 f$="Thrown clear":
1 f$="Target wounded":
1 f$="Target killed":
1 f$="Roofing":
1 f$="Panicked":
1 f$="Out of range":
1 f$="Missed":
1 f$="In progress":
1 f$="Grenade explodes":
1 f$="Enemy zone!":
1 f$="Direct hit":
1 f$="Behind cover":
1 f$="Already roofed":
1 e$=" ":
1 dcp2=dcp2*1.3
1 dcp2=cev1*cp1:
1 dcp2=atk2*(dcp2*(1
1 dcp2= dcp2*1.3
1 dcp2/cp2>(
1 dcp1=cev2*cp2:
1 dcp1=atk1*(dcp1*(1
1 dcp1/cp1>(
1 cp2=cp2+o(4
1 cp1=cp1+o(3
1 cp1 < cp2
1 close2
1 close w
1 by=a(p2)-9
1 by=a(p1)-9
1 bu=a(p2)-9
1 bu=a(p1)-9
1 bu=a(p1)-10
1 bu=a(nz)-10
1 bu=a(ny)-10
1 bu=a(na)-10
1 bu=a(na)+1
1 btu=t(na)-5
1 br=a(ar)-10
1 bm=a(am)-10
1 battle
1 batscene
1 bat3
1 bat2a
1 bat2
1 base=59261
1 bafaf&lafafaf/gaf
1 auto
1 ataturk
1 al=a(j)-256
1 advance Y
1 aaf}cLgafafafaf
1 WUTUWwwwwwwwwwwwwwwww
1 UUWUUW7wwwwwUUUWUWTB
1 UUUUUUUUWT
1 Turkish units retreat
1 Turkish unit surrenders
1 Turkish strength =
1 Turkish army:
1 Turkish army advancing
1 TURKS DRIVE ALLIES INTO SEA
1 TURKISH ARMY ATTACKS
1 Single player game? (y/n)
1 Side B : Spectrum 128K
1 Side A : Spectrum 48K
1 Roster completed
1 RALLYING resting units
1 QPerfect TZX sampled from the original cassette by Church of the Latter-Day Speccy
1 Press key to be used to move the
1 Press any key, then press PLAY.
1 Press RECORD and PLAY, then any
1 Press FIRE
1 Out of range
1 Normal control keys? (y/n)
1 No Allied units in range
1 New game? (y/n)
1 Making ready for the
1 MAP 3
1 Loading error
1 Key 's' to save
1 Kempston interface? (y/n)
1 Interface 2? (y/n)
1 GALLIPOLI
1 Firing from column
1 Enemy zone!
1 End of turn
1 Combined strengths:
1 Close combat at col.
1 CRASH #35; "Limited appeal maybe, but admirably implemented" 87%0
1 Battle sounds option? (y/n)
1 Already roofed
1 Already fired
1 Allied units retreat
1 Allied unit surrenders
1 Allied strength =
1 Allied armies:
1 All OK? (y/n)
1 After combat:
1 ALLIES CONTROL DARDANELLES
1 ALLIES CAPTURE ARMS DEPOT
1 ;x$;" ";y$
1 ;m$;" VICTORY"
1 ;m$;" Commander's ";p$
1 ;e$;e$;e$;e$;:
1 ;e$;e$;e$;e$;
1 ;a$(p2);" unit retreats";:
1 ;a$(p1);" unit retreats";:
1 ;a$(na);" army ";:
1 ;a$(na);" Battle Phase"
1 ;a$(na);" Battle Phase over"
1 ;a$(ar);" unit surrenders"
1 ;"WEST ";:
1 ;"Turn ";turn;" ";a$(na); ;m$
1 ;"Turkish strength = ";ntt
1 ;"Turkish army advancing":
1 ;"Turkish army = ";cp2
1 ;"Turkish army = ";
1 ;"TURKISH ARMY ATTACKS":
1 ;"TUNNEL REPORT":
1 ;"SOUTH ";:
1 ;"Roster completed ";:
1 ;"RALLYING resting units":
1 ;"PREPARE TO FIRE!":
1 ;"No enemy units in range":
1 ;"No Allied units in range":
1 ;"NO REPORTS RECEIVED"
1 ;"Making ready for the":
1 ;"Loss = ";dcp2;" Strength = ";cp2;:
1 ;"Loss = ";dcp1;" Strength = ";cp1;:
1 ;"Key 's' to save"
1 ;"Keep tape running":
1 ;"Fire to continue":
1 ;"Fire to continue"
1 ;"End of turn ";
1 ;"EAST ";:
1 ;"Combined strengths:":
1 ;"Checking for close combat":
1 ;"Allied strength = ";nbt
1 ;"Allied armies = ";cp1:
1 ;"Allied armies = ";
1 ; "TUNNELING AT ";
1 :priNT ''"Rewind tape, press any key, then": PRINT "press PLAY"
1 :LOAD !"map" CODE z: POKE 56367,32: POKE 56368,25: POKE 56382,32: POKE 56383,25: POKE 56369,1: POKE 56370,230: POKE 56384,1: POKE 56385,230: POKE 56377,97: POKE 56388,0: RANDOMIZE USR 56389
1 :LOAD ! "cover" CODE z: LOAD !"sym" CODE 60210: LOAD !"autoplan" CODE 60422: LOAD !"tunnels" CODE 60790: POKE 56367,38: POKE 56368,6: POKE 56382,38: POKE 56383,6: POKE 56369,89: POKE 56370,232: POKE 56384,89: POKE 56385,232: POKE 56377,98: POKE 56388,0: RANDOMIZE USR 56389
1 :IF PEEK 56388>0 THEN GO TO 8120
1 :IF PEEK 56388=0 THEN GO TO 8130
1 :IF Inkey$Y$ ="" THEN GO TO 8070
1 :CLS : BEEP .5,1: PRINT "Verifying error - rewind tape": PAUSE 200: GO TO 8010
1 00000000000 000 00 30
1 000 0000000000000000000 0 0000000000000000000000 000 00000000000 00 00 000000000 0 0 000000000
1 -dcp2/cp2:
1 -dcp1/cp1:
1 ,a(ooa)-256
1 ,a(ne)-256
1 ,a(je)- 256
1 *(ym-top)+2
1 *(yf-top)+2
1 *(xm-lft):
1 *(xf-lft):
1 )="TURKISH"
1 )="MACHINE-GUN":
1 )="BRITISH":
1 )=" ANZAC":
1 )=" RIFLE ":
1 (nt-top)<4
1 (lft-nl)<6
1 (a(ooa)/256
1 (a(ne)/256
1 ((((((((((((((((((((((((((((0030300000000000())))))(0000000000000000300000000000000000000003000000 00003000000000003003000000 033 0340003030300300003000000 4000400043000000030000000 000 00000000003403000304300 000034440000000
1 ((((((((((((((((((((((((((((((((((((((00000000000000000003003000003000000000000000000003000000000300000003404000000000000000343000000003000000000000000000000430000000000000000000000000030000030004030040040000000000300044000030300004004000004400000434003430
1 ''"Scenic option? (y/n)";:
1 ''"SAVING"''"Put YOUR tape in the recorder."
1 ''"Kempston interface? (y/n)";:
1 ''"Interface 2? (y/n)";:
1 ''"Battle sounds option? (y/n)";:
1 ''"Back-up? (y/n)";:
1 ''"All OK? (y/n)";:
1 '"Turkish units retreat":
1 '"Turkish unit surrenders":
1 '"Turkish army:"
1 '"Then press PLAY.":
1 '"Put YOUR tape in the recorder.":
1 '"Press fire";:
1 '"Game finished"
1 '"Allied units retreat":
1 '"Allied unit surrenders":
1 '"Allied armies:"
1 '"After combat:":
1 ' '"Single player game? (y/n)";:
1 ' '"Normal control keys? (y/n)";:
1 "victory2"
1 "galli .L"
1 "cursor:":
1 "batscene"
1 "TUNNELING AT ";
1 "Press key to be used to move the":
1 "New game? (y/n)";
1 "Close combat at col. ";xm;", row ";ym:
1 !"close" :
1 unit surrenders
1 HEAVY TURKISH CASUALTIES
1 HEAVY ALLIED CASUALTIES
1 Game finished
1 Commander's
1 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
1 (((((((((((((( (((( 0 0
1